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Prezentirani radovi na engleskom jeziku bit će poslani za uključenje u digitalnu bazu IEEE Xplore.
Pozvano predavanje |
R. Christianson (Olin College of Engineering, Needham, United States)
Engineering Education Transformation at Olin
Dolazak ovog predavača djelomično sponzorira IEEE Education Society Distinguished Lecturer Program. |
Radovi |
D. Delija, G. Sirovatka, D. Tulicic, M. Zagar (TVZ, Zagreb, Croatia) Comparison of Graduate Specialist Study of Computing and Specialist Study of Information Security and Digital Forensics at the Zagreb University of Applied Sciences
The aim of this article is to demonstrate the purposefulness of the existence of two distinct but very related studies in the field of computing at the Polytechnic of Zagreb, given the similarities and differences, and the satisfaction of students with the study and the contents of the subjects and the manner of the knowledge transfer. The graduate specialist Study in Computing and specialist Study of Information Security and Digital Forensics are compared, at the level of the first two semesters. The comparison is done by using quantitative analysis and comparing the contents of the subjects and related outcomes, and the qualitative analysis of the student survey at the end and the beginning of professional subjects.
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B. Pejcinovic (Portland State University, Portland, United States) Introducing Cornerstone Courses into Electrical and Computer Engineering Curriculum
Almost all engineering programs have some form of final, culminating design experience, which is typically taught as a senior year capstone design course. Due to ABET requirements these are team and project based. Many programs will also have projects interspersed among required and elective courses, but these tend to be overrepresented in freshman year. We have recently introduced a set of courses during sophomore year that mimic our approach to capstone courses and provide authentic engineering design experience. These so-called cornerstone courses provide scaffolding by introducing all of the components of teamwork and design process but in a less formal and formative way. We will provide details of our goals, student learning outcomes, tools used, logistics and initial experiences.
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F. Urem (Veleučilište u Šibeniku, Šibenik, Croatia), C. Vlad, I. Voncilă (”Dunarea de Jos” University of Galati, Galati, Romania) Education for Technology Transfer to Small and Medium Entrepreneurship - Results of the T4 Project Implementation
Today, it is a common practice to establish technology transfer centers that are technically capable of transferring technology that are funded by European or national sources. The key players in such centers are experts who connect innovators with potential users of their innovations. Since technology and knowledge transfer to small and medium-sized enterprises are considered a turning point in building an innovative and strong European economy, it is essential to ensure the preconditions for a permanent transfer of technology to such companies. Particularly important is the education of experts involved in such processes. This paper describes the results of the Erasmsus KA 2 Project T4 (Transnational Technology Transfer Training: Training Blueprints for Accelerated Growth), which subsequently formulated a set of competencies and the corresponding curriculum for Technology Transfer Manager (TTM) in small and medium-sized enterprises (SMEs).
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M. Špoljarić, A. Prelas Kovačević, M. Hajba (Visoka škola Virovitica, Virovitica, Croatia) Učenje „e-learning“ putem e-learninga – primjer iz prakse
Poučavanje i učenje događa se na svim mjestima gdje god je čovjek živio ili živi. Korištenje IKT-a u nastavi radi povećanja motiviranosti, objektivnijeg i djelotvornijeg poučavanja danas polako prelazi u standard. U ovom radu autori detaljno opisuju način izvođenja i ocjenjivanja studenata na predmetu „E-Learning“ koji se izvodi u petom semestru na smjeru Programsko inženjerstvo u Visokoj školi Virovitica. U nastavi su se koristili različiti alati i metode za poticanje aktivnog i suradničkog učenja studenata. Vrhunac studentova razumijevanja gradiva je kreiranje vlastitog e-kolegija u Moodle-u sa svim potrebnim teoretskim dijelovima i aktivnostima (anketa, test, zadaci, prezentacija,...).
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V. Paunović, S. Tomić, I. Bosnić, M. Žagar (University of Zagreb Faculty of Electrical Engineering and Computing, Zagreb, Croatia) A System for Managing Classes with a Large Number of Participants
This paper describes a system that enables complete managing and tracking of project-based classes with a large number of students and teachers. The system provides a complete platform solution from matching up students with mentors, tracking student activities and automatic presentation group creation.
This paper also presents a novel approach for matching students and mentors. Matching is made using single- and two-sided algorithms with preference list. Once matched, students with different mentors are grouped by an advanced method so that each new group consists of a similar number of students with a high, average and low academic score.
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G. Ivanova, V. Kozov, P. Zlatarov (University of Ruse, Ruse, Bulgaria) Gamification in Software Engineering Education
Gamification has proven to be an adequate approach in various educational environments, from kindergarten and elementary school to higher education classrooms. While it has been extremely effective with school students and standard subjects, such as STEM, when applied correctly, gamification and game-based learning can be applied with older students, even in the information technology and software engineering field. The paper outlines the results based on the experience of applying gamification of education to attract and stimulate student motivation and engagement in class. An approach for including games to teach software engineering methods and concepts is described. Different styles of software engineering games are examined and several of the most appropriate and relevant to the students' field of study are integrated in the Software engineering course. Descriptions of the games and the planned student progression through them are presented. A collaborative agile team-based approach is implemented and described. A suitable number of student groups have been selected, and the results from surveys held among those students are shown. Conclusions about the improvement of the process are discussed.
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P. Georgieva, E. Nikolova (Burgas Free University, Burgas, Bulgaria) Enhancing Communication Competences through Mathematics in Engineering Curriculum
This paper is focussed on the development of soft skills within the process of learning Mathematics in engineers’ curriculum. The question: “What skills does the university Mathematics develop?” has some straightforward answers: problem solving, analytical thinking, quantitative reasoning, ability to manipulate precise concepts and complex ideas, critical thinking, construct logical chains and detect false argumentation. During their studies in Mathematics courses, future engineers acquire also other competences such as: communication skills, creative thinking, team working, ability to deal with other people, decision making, problem solving, personal character traits, etc. An important aspect of completing a degree is the development of communication competences and skills. Indeed, any future career and life in general (in family, community, society, public) requires the ability to communicate properly. Mathematics courses provide tools for enhancing the competences of future engineers in the diverse communication forms. The authors conducted a survey among broad group of people involved in engineering education. The results from the questionnaires are analysed and presented in this paper. Conclusions are drawn and additionally, some topics are proposed for discussion.
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Ž. Deljkić, P. Pale, J. Petrović (University of Zagreb, Faculty of Electrical Engineering and Computing, Zagreb, Croatia) Computer-based Methods for Assessing Information Security Competencies
With the growing importance of information security and cybersecurity, there is a widely recognized need for more security experts and a higher level of security education among all members of society. Effective methods for assessing information security competencies are a necessary prerequisite for developing, evaluating and improving security education.
Procedural knowledge is a key part of information security competencies. In the context of information security, assessment methods such as written exams are often inadequate for assessing procedural knowledge, because with such methods, the person being assessed must explain what they would do in a certain situation instead of actually doing it. On the other hand, computer-based assessment methods can place a person in an authentic environment where he can directly react to a simulated situation and apply his knowledge. In the information security domain, such computer-based methods are therefore a natural solution for a direct assessment of procedural knowledge.
In this paper, a list of requirements for evaluating assessment methods of information security competencies is proposed. These requirements are primarily focused on delivering an assessment that is both effective and feasible for use in education. Existing assessment methods are surveyed through the lens of these requirements.
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G. Ivanova, A. Ivanov, M. Radkov (University of Ruse, Ruse, Bulgaria) 3D Virtual Learning and Measuring Environment for Mechanical Engineering Education
Virtual learning and measuring laboratories have significant impact on the engineering education. Current trends and initiatives that engage digital generations engineering students in interesting educational experiences are discussed. The paper aims to provide some advantages of 3D virtual learning and measuring environments for mechanical engineering education. An interactive 3D virtual learning environment for measuring of constructive and geometrical Gear Hob parameters for engineering students is presented. Software engineering design process activity and class diagrams are described in details. 3D virtual measuring simulations of Gear Hob tools are tested in the educational process of bachelor students in the Faculty of Mechanical and Manufacturing Engineering of University of Ruse. An experimental study with mechanical engineering students was performed to compare the learning performance and experience of students in the 3D virtual simulation environment vs that in the real laboratory classroom. The experimental results are analyzed and presented.
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I. Stoev, V. Mutkov, A. Borodzhieva (University of Ruse "Angel Kanchev", Ruse, Bulgaria) Laboratory Module for Training in the Subject "Specialized Communication Networks in the Vehicles"
The main driving forces for the development of vehicle network technology have been the advance made in the electronics industry in general and government regulations imposed, in order to make the automobiles environmentally friendly.
With stringent emission standards for automobiles, it became impossible to attain the required degree of control without the help of on-board computing devices. On-board electronic devices have also contributed substantially to vehicle performance, occupant comfort, ease of manufacture and cost effectiveness.
At one time, a car radio was likely the only electronic device in an automobile, but now almost every component of the vehicle has some electronic feature. Today typical electronic modules on vehicles include Engine Control Unit (ECU), Transmission Control Unit (TCU), Anti-lock Braking System (ABS) and body control modules (BCM).
An electronic control module typically gets its input from sensors (speed, temperature, pressure, etc.) that it uses in its computation. Various actuators are used to enforce the actions determined by the module. The modules need to exchange data among themselves during the normal operation of the vehicle.
The automotive industry quickly realized the complexity of wiring each module to every other module. Such a wiring design would not only be complex, it would have to be altered depending on which modules were included in the specific vehicle.
The industry's answer to this problem was to create a central network in the vehicle. Modules could be "plugged" into the network and would be able to communicate with any other module that was installed on the network. This design was easier to manufacture, easier to maintain and provided the flexibility to add and remove options without affecting the entire vehicle's wiring architecture. Each module, which represents a node on the vehicle network, controls specific components related to its function and communicates with the other modules as necessary, using a standard protocol, over the vehicle network.
This paper presents a laboratory module developed for training in the subject "Specialized Communication Networks in the Vehicles" as a part of the Master’s degree course "Automotive Electronics" in the University of Ruse.
In the laboratory module, only two networks in the vehicle for communication between the electronic modules are incorporated. The first is LIN (Local Interconnect Network) and the second is CAN (Controller Area Network). Key factors for designing the module are the requirements for the realization of communication over CAN and LIN networks in the automobile. The laboratory module incorporates Arduino Due, CAN interface module, LIN interface module, Bluetooth, WiFi, EEPROM, Real Time Clock and Calendar; Analog inputs, Digital outputs and Digital inputs/outputs.
In the course of the students’ work with the laboratory module, the most common practical problems with the communication network could be simulated: disconnecting one of terminating resistor, short circuit between lines, connection of the communication lines to +12V or GND. In this way, students are given the opportunity to study the impact of these problems on the communication parameters, to detect problems and diagnose the network.
The developed laboratory modules allow the students to get acquainted with the structure, the principle of operation, the format and electrical levels of the signals and the structure of the transmitted message in the vehicles.
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A. Borodzhieva (University of Ruse "Angel Kanchev", Ruse, Bulgaria) Modeling of Cryptosystems Based on Linear Feedback Shift Registers Using Spreadsheets
The paper describes spreadsheets-based applications implementing and graphically illustrating the processes of encryption and decryption of 3-symbol words in English using cryptosystems based on linear feedback shift registers (LFSRs). Numerous examples obtained by the applications are presented in the paper. Details about the functions used for the implementation are given. Some problems that arise when encrypting and decrypting texts are illustrated by examples. The applications are used in the educational process in the course “Telecommunication Security”, compulsory for Bachelor in the specialty “Internet and Mobile Communications” at the University of Ruse “Angel Kanchev”.
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M. Zelenika Zeba, K. Friganović (Sveučilište u Zagrebu Fakultet elektrotehnike i računarstva, Zagreb, Croatia), M. Palmović (Sveučilište u Zagrebu Edukacijsko - rehabilitacijski fakultet, Zagreb, Croatia), V. Išgum (Sveučilište u Zagreb, Zagreb, Croatia), M. Cifrek (Sveučilište u Zagrebu Fakultet elektrotehnike i računarstva, Zagreb, Croatia) Assessment of Mental Fatigue During Examination Period with P300 Oddball Paradigm
Mental fatigue refers to the effects that people experience during and following prolonged periods of cognitive activity that requires work efficiency. Undergraduate students are faced with increased cognitive demands during the examination period that can lead to a higher level of perceived mental fatigue. The P300 component of the event-related potentials is considered an indicator of cognitive information processing, attention allocation and immediate memory. Variation in the P300 component has been linked to a fluctuation in natural and environmentally induced states. In order to evaluate the effects of sleepiness and the mental fatigue we used visual discrimination task to evoke the P300 potential. Reaction time (RT) to deviant stimuli and number of errors were also recorded. Several features of P300 evoked related potential, such as maximum and minimum amplitude, and latency were extracted to evaluate subject’s performance in two sessions: during rested period and tired period. Subjects were placed into two sessions based on the battery of tests aimed to assess their arousal state. Rested state was recorded when subjects did not have any increased mental assignments. Tired state was recorded during their increased mental work overload during exam period. Results show a significantly smaller mean amplitude (p < 0.05) and slower RTs in a tired state.
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Pozvano predavanje |
P. Zenzerović (Institut za razvoj i inovativnost mladih, Zagreb, Croatia) Early Development of Critical and Computational Thinking
Svijet se toliko mijenja da je jasno da se mora mijenjati obrazovanje - kakao sustav obrazovanja, tako i pristup obrazovanju. Ali mijenjaju se i oni koji u taj proces ulaze: učenici i studenti. Institut za razvoj i inovativnost mladih (IRIM) u posljednje 3 godine vrlo aktivno stvara i provodi edukacijske projekte, a trenutno je nositelj najvećeg Europskog portfelja izvannastavnih STEM aktivnosti koji se provodi u više od 1200 ustanova diljem Hrvatske, sa dosegom do oko 150.000 djece i 3000 učitelja i mentora. Ključ uspjeha IRIMovih programa jesu upravo učitelji - agenti promjena i provoditelji naših programa. Kroz predavanje dotaknuti ćemo se tema - što je najvažnije promjeniti kod djece i na koji to način činimo, koje su glavne prepreke i koje su uloge različitih dionika u obrazovanju?
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Osnovni podaci:
Voditelji:
Predrag Pale (Croatia), Branimir Pejčinović (United States), Juraj Petrović (Croatia)
Prijava/Kotizacija:
PRIJAVA / KOTIZACIJE
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CIJENA U EUR-ima
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Do 6.5.2019.
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Od 7.5.2019.
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Članovi MIPRO i IEEE |
200
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230
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Studenti (preddiplomski i diplomski studij) te nastavnici osnovnih i srednjih škola |
120
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140
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Ostali |
220
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250
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Popust se ne odnosi na studente doktorskog studija.
Kontakt:
Predrag Pale
Fakultet elektrotehnike i računarstva
Unska 3
10000 Zagreb, Hrvatska
E-mail: mipro@zesoi.fer.hr
Prihvaćeni radovi bit će objavljeni u zborniku radova s ISSN brojem. Radovi napisani na engleskom jeziku i prezentirani na skupu bit će poslani za objavljivanje u bazi IEEE Xplore.
Postoji mogućnost da se odabrani znanstveni radovi uz određenu doradu objave u međunarodnom časopisu Journal of Computing and Information Technology (CIT).
Mjesto održavanja:
Opatija, sa 170 godina dugom turističkom tradicijom, vodeće je ljetovalište na istočnoj strani Jadrana i jedno od najpoznatijih na Mediteranu. Ovaj grad aristokratske arhitekture i stila već 170 godina privlači svjetski poznate umjetnike, političare, kraljeve, znanstvenike, sportaše, ali i poslovne ljude, bankare, menadžere i sve kojima Opatija nudi svoje brojne sadržaje.
Opatija svojim gostima nudi brojne komforne hotele, odlične restorane, zabavne sadržaje, umjetničke festivale, vrhunske koncerte ozbiljne i zabavne glazbe, uređene plaže i brojne bazene i sve što je potrebno za ugodan boravak gostiju različitih afiniteta.
U novije doba Opatija je jedan od najpoznatijih kongresnih gradova na Mediteranu, posebno prepoznatljiva po međunarodnim ICT skupovima MIPRO koji se u njoj održavaju od 1979. godine i koji redovito okupljaju preko tisuću sudionika iz četrdesetak zemalja. Ovi skupovi Opatiju promoviraju u nezaobilazan tehnološki, poslovni, obrazovni i znanstveni centar jugoistočne Europe i Europske unije općenito.
Detaljnije informacije se mogu potražiti na www.opatija.hr i www.visitopatija.com.
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